Defines how per-feature colors set from the Cesium API or declarative styling blend with the source colors from
the original feature, e.g. glTF material or per-point color in the tile.
When REPLACE
or MIX
are used and the source color is a glTF material, the technique must assign the
_3DTILESDIFFUSE
semantic to the diffuse color parameter. Otherwise only HIGHLIGHT
is supported.
A feature whose color evaluates to white (1.0, 1.0, 1.0) is always rendered without color blending, regardless of the tileset's color blend mode.
"techniques": {
"technique0": {
"parameters": {
"diffuse": {
"semantic": "_3DTILESDIFFUSE",
"type": 35666
}
}
}
}
Members
-
Multiplies the source color by the feature color.
-
Blends the source color and feature color together.
-
Replaces the source color with the feature color.