Members
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Finds the cube root of a number. Returns NaN if
number
is not provided. -
The number of degrees in a radian.
-
Default Value:
180.0 / Math.PI
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0.1
-
0.01
-
0.001
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0.0001
-
0.00001
-
0.000001
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0.0000001
-
0.00000001
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0.000000001
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0.0000000001
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0.00000000001
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0.000000000001
-
0.0000000000001
-
0.00000000000001
-
0.000000000000001
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0.0000000000000001
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0.00000000000000001
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0.000000000000000001
-
0.0000000000000000001
-
0.00000000000000000001
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3.986004418e14
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The mean radius of the moon, according to the "Report of the IAU/IAG Working Group on Cartographic Coordinates and Rotational Elements of the Planets and satellites: 2000", Celestial Mechanics 82: 83-110, 2002.
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1/pi
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1/2pi
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pi
-
pi/4
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pi/6
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pi/3
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pi/2
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The number of radians in an arc second.
-
Default Value:
CesiumMath.RADIANS_PER_DEGREE
/ 3600.0 -
The number of radians in a degree.
-
Default Value:
Math.PI / 180.0
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64 * 1024
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Radius of the sun in meters: 6.955e8
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3pi/2
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2pi
Methods
-
Computes
Math.acos(value)
, but first clampsvalue
to the range [-1.0, 1.0] so that the function will never return NaN.Name Type Description value
Number The value for which to compute acos. Returns:
The acos of the value if the value is in the range [-1.0, 1.0], or the acos of -1.0 or 1.0, whichever is closer, if the value is outside the range. -
Computes
Math.asin(value)
, but first clampsvalue
to the range [-1.0, 1.0] so that the function will never return NaN.Name Type Description value
Number The value for which to compute asin. Returns:
The asin of the value if the value is in the range [-1.0, 1.0], or the asin of -1.0 or 1.0, whichever is closer, if the value is outside the range. -
Finds the chord length between two points given the circle's radius and the angle between the points.
Name Type Description angle
Number The angle between the two points. radius
Number The radius of the circle. Returns:
The chord length. -
Constraint a value to lie between two values.
Name Type Description value
Number The value to constrain. min
Number The minimum value. max
Number The maximum value. Returns:
The value clamped so that min <= value <= max. -
Convenience function that clamps a latitude value, in radians, to the range [
-Math.PI/2
,Math.PI/2
). Useful for sanitizing data before use in objects requiring correct range.Name Type Description angle
Number The latitude value, in radians, to clamp to the range [ -Math.PI/2
,Math.PI/2
).Returns:
The latitude value clamped to the range [-Math.PI/2
,Math.PI/2
).Example:
// Clamp 108 degrees latitude to 90 degrees latitude var latitude = Cesium.Math.clampToLatitudeRange(Cesium.Math.toRadians(108.0));
-
Converts a longitude value, in radians, to the range [
-Math.PI
,Math.PI
).Name Type Description angle
Number The longitude value, in radians, to convert to the range [ -Math.PI
,Math.PI
).Returns:
The equivalent longitude value in the range [-Math.PI
,Math.PI
).Example:
// Convert 270 degrees to -90 degrees longitude var longitude = Cesium.Math.convertLongitudeRange(Cesium.Math.toRadians(270.0));
-
Returns the hyperbolic cosine of a number. The hyperbolic cosine of value is defined to be (ex + e-x)/2.0 where e is Euler's number, approximately 2.71828183.
Special cases:
- If the argument is NaN, then the result is NaN.
- If the argument is infinite, then the result is positive infinity.
- If the argument is zero, then the result is 1.0.
Name Type Description value
Number The number whose hyperbolic cosine is to be returned. Returns:
The hyperbolic cosine ofvalue
. -
Determines if two values are equal using an absolute or relative tolerance test. This is useful to avoid problems due to roundoff error when comparing floating-point values directly. The values are first compared using an absolute tolerance test. If that fails, a relative tolerance test is performed. Use this test if you are unsure of the magnitudes of left and right.
Name Type Default Description left
Number The first value to compare. right
Number The other value to compare. relativeEpsilon
Number The maximum inclusive delta between left
andright
for the relative tolerance test.absoluteEpsilon
Number relativeEpsilon
optional The maximum inclusive delta between left
andright
for the absolute tolerance test.Returns:
true
if the values are equal within the epsilon; otherwise,false
.Example:
var a = Cesium.Math.equalsEpsilon(0.0, 0.01, Cesium.Math.EPSILON2); // true var b = Cesium.Math.equalsEpsilon(0.0, 0.1, Cesium.Math.EPSILON2); // false var c = Cesium.Math.equalsEpsilon(3699175.1634344, 3699175.2, Cesium.Math.EPSILON7); // true var d = Cesium.Math.equalsEpsilon(3699175.1634344, 3699175.2, Cesium.Math.EPSILON9); // false
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Computes the factorial of the provided number.
Name Type Description n
Number The number whose factorial is to be computed. Returns:
The factorial of the provided number or undefined if the number is less than 0.Throws:
-
DeveloperError : A number greater than or equal to 0 is required.
Example:
//Compute 7!, which is equal to 5040 var computedFactorial = Cesium.Math.factorial(7);
See:
-
-
Converts a SNORM value in the range [0, rangeMax] to a scalar in the range [-1.0, 1.0].
Name Type Default Description value
Number SNORM value in the range [0, 255] rangeMax
Number 255
optional The maximum value in the SNORM range, 255 by default. Returns:
Scalar in the range [-1.0, 1.0].- CesiumMath.toSNorm
See:
-
Increments a number with a wrapping to a minimum value if the number exceeds the maximum value.
Name Type Default Description n
Number optional The number to be incremented. maximumValue
Number optional The maximum incremented value before rolling over to the minimum value. minimumValue
Number 0.0
optional The number reset to after the maximum value has been exceeded. Returns:
The incremented number.Throws:
-
DeveloperError : Maximum value must be greater than minimum value.
Example:
var n = Cesium.Math.incrementWrap(5, 10, 0); // returns 6 var n = Cesium.Math.incrementWrap(10, 10, 0); // returns 0
-
-
Determines if a positive integer is a power of two.
Name Type Description n
Number The positive integer to test. Returns:
true
if the number if a power of two; otherwise,false
.Throws:
-
DeveloperError : A number greater than or equal to 0 is required.
Example:
var t = Cesium.Math.isPowerOfTwo(16); // true var f = Cesium.Math.isPowerOfTwo(20); // false
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-
Computes the linear interpolation of two values.
Name Type Description p
Number The start value to interpolate. q
Number The end value to interpolate. time
Number The time of interpolation generally in the range [0.0, 1.0]
.Returns:
The linearly interpolated value.Example:
var n = Cesium.Math.lerp(0.0, 2.0, 0.5); // returns 1.0
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Finds the logarithm of a number to a base.
Name Type Description number
Number The number. base
Number The base. Returns:
The result. -
The modulo operation that also works for negative dividends.
Name Type Description m
Number The dividend. n
Number The divisor. Returns:
The remainder. -
Produces an angle in the range -Pi <= angle <= Pi which is equivalent to the provided angle.
Name Type Description angle
Number in radians Returns:
The angle in the range [-CesiumMath.PI
,CesiumMath.PI
]. -
Computes the next power-of-two integer greater than or equal to the provided positive integer.
Name Type Description n
Number The positive integer to test. Returns:
The next power-of-two integer.Throws:
-
DeveloperError : A number greater than or equal to 0 is required.
Example:
var n = Cesium.Math.nextPowerOfTwo(29); // 32 var m = Cesium.Math.nextPowerOfTwo(32); // 32
-
-
Generates a random floating point number in the range of [0.0, 1.0) using a Mersenne twister.
Returns:
A random number in the range of [0.0, 1.0).- CesiumMath.setRandomNumberSeed
- Mersenne twister on Wikipedia
See:
-
Generates a random number between two numbers.
Name Type Description min
Number The minimum value. max
Number The maximum value. Returns:
A random number between the min and max. -
Sets the seed used by the random number generator in
CesiumMath#nextRandomNumber
.Name Type Description seed
Number An integer used as the seed. -
Returns the sign of the value; 1 if the value is positive, -1 if the value is negative, or 0 if the value is 0.
Name Type Description value
Number The value to return the sign of. Returns:
The sign of value. -
Returns 1.0 if the given value is positive or zero, and -1.0 if it is negative. This is similar to
CesiumMath#sign
except that returns 1.0 instead of 0.0 when the input value is 0.0.Name Type Description value
Number The value to return the sign of. Returns:
The sign of value. -
Returns the hyperbolic sine of a number. The hyperbolic sine of value is defined to be (ex - e-x)/2.0 where e is Euler's number, approximately 2.71828183.
Special cases:
- If the argument is NaN, then the result is NaN.
- If the argument is infinite, then the result is an infinity with the same sign as the argument.
- If the argument is zero, then the result is a zero with the same sign as the argument.
Name Type Description value
Number The number whose hyperbolic sine is to be returned. Returns:
The hyperbolic sine ofvalue
. -
Converts radians to degrees.
Name Type Description radians
Number The angle to convert in radians. Returns:
The corresponding angle in degrees. -
Converts degrees to radians.
Name Type Description degrees
Number The angle to convert in degrees. Returns:
The corresponding angle in radians. -
Converts a scalar value in the range [-1.0, 1.0] to a SNORM in the range [0, rangeMax]
Name Type Default Description value
Number The scalar value in the range [-1.0, 1.0] rangeMax
Number 255
optional The maximum value in the mapped range, 255 by default. Returns:
A SNORM value, where 0 maps to -1.0 and rangeMax maps to 1.0.- CesiumMath.fromSNorm
See:
-
Produces an angle in the range 0 <= angle <= 2Pi which is equivalent to the provided angle.
Name Type Description angle
Number in radians Returns:
The angle in the range [0,CesiumMath.TWO_PI
].