TextureMagnificationFilter() Renderer/TextureMagnificationFilter.js 16 Enumerates all possible filters used when magnifying WebGL textures. See: TextureMinificationFilter Members staticconstantCesium.TextureMagnificationFilter.LINEAR : Number Renderer/TextureMagnificationFilter.js 30 Samples the texture through bi-linear interpolation of the four nearest pixels. This produces smoother results than NEAREST filtering. staticconstantCesium.TextureMagnificationFilter.NEAREST : Number Renderer/TextureMagnificationFilter.js 23 Samples the texture by returning the closest pixel.