Members
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Samples the texture through bi-linear interpolation of the four nearest pixels. This produces smoother results than
NEAREST
filtering. -
Read texture values with linear sampling from two adjacent mip levels and linearly interpolate the results.
This option provides a good balance of visual quality and speed when sampling from a mipmapped texture.
Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.
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Selects the nearest mip level and applies linear sampling within that level.
Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.
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Samples the texture by returning the closest pixel.
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Read texture values with nearest sampling from two adjacent mip levels and linearly interpolate the results.
This option provides a good balance of visual quality and speed when sampling from a mipmapped texture.
Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.
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Selects the nearest mip level and applies nearest sampling within that level.
Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.